Quest Kit

1 Say your name

You can start right now by choosing a name. It can be anything! Choose what your pronouns are to let others know how to refer to you. Some examples are: they/them, she/her, and/or he/him.
Next, choose your age (with a maximum lifespan of 300 years) and your height (between 3 and 8 feet tall).

Hello,
My name is ( ).
I'm years old and stand tall.

2 Enter the scene

You can give your character as much detail as you want, but it helps to start with a few distinctive features. Imagine what people would notice when you first enter a room.

As a starting point, imagine the world is filled with humanlike peoples who need the same things we do: food, safety, love, and fun. The features you choose may suggest a unique ancestry, but they don't separate you from others. Assume that peoples of the world are compatible in matters of family, labor, and society.

You can choose any of the things from this list or create your own. The only rule is that features you choose to describe your character can't give them special powers.

When people see me, they first notice my , , and .

3 Show your style

Choose how you present yourself to the world. Pick your usual outfit, and imagine what your character looks like when they move. It only takes a couple of features to help people imagine you, but you can be even more detailed if you like.

I wear , ,
and move with .

4 Call home

Like the real world, the peoples of Quest are endlessly diverse. Use where you're from and what your people are known for as a starting point for how you relate to others in the world.

I'm from ,
where my people are known for .

5 Believe in something

What do you believe in? Choose an ideal that guides your behavior. This is your moral core: the belief that will help you know what your character might do in lots of situations. You can choose one of these or create your own.

6 Be vulnerable

What makes you vulnerable? Nobody’s perfect. Choose a flaw to make your character complicated and believable. Like your ideal, you’re free to choose one of these suggestions or create your own.

7 Dream big

Finally, give your character a dream to work toward — a reason that fuels their desire for adventure.

I dream of .